PDP → AppLovin playable

Turn any product page into three AppLovin playables.

AppLovin is its own channel. Winning creative is built for it: 45 to 60 second video, plus the playable format players tap mid-game. We build the playable from your product page in about 40 seconds.

1 Enter your product URL
2 Confirm what we found
3 Pick 3 playable styles
4 Generate + download

Shopify products only for now · we scan your product, then you pick 3 playable styles

Step 2 of 4 · Confirm

Here's what we found

Confirm this is your product, then pick your playable styles.

Step 3 of 4 · Pick styles

Pick 3 playable styles

Choose 3 mechanics — or we'll auto-pick a varied set.

Auto-selecting a varied set in 15s · 0/3 picked
Step 4 of 4 · Your playables

Building your 3 playables…

Built for the channel

AppLovin rewards creative made for it.

The formats that win are a longer video story, 45 to 60 seconds, and a playable a shopper can tap while they are mid-game. Most brands can make the video. The playable is the hard part. We make it from your product page in about 40 seconds.

45–60s video
A real story, paced for the moment between levels.
Interactive playable
Tap, try, and deep-link to the product. This is what we build.
Playable DTC

See it as a real in-game ad

This is exactly how a shopper meets your playable: mid-game, right after a level. We pull the brand's own shortest Meta ad, then hand off to the playable — skip button, back-to-game countdown and all.

👆 Click any to see how it works

How it works

1

Paste a product URL

We pull your product photos, colorways, price and copy straight from the page.

2

Pick from three options

Three creative directions — heritage, bold, value — each a real playable you can click through. Every one is checked technically and scored by Gemini.

3

Download the zip

Enter your email and we send you the AppLovin-ready zip. It is one index.html. Upload it to the dashboard as-is, or open it in Claude Code or Codex to tweak the copy, colors, or mechanic first.

Why playables win on AppLovin

Interactive ads let shoppers rehearse ownership before they buy — so the click carries real intent. The numbers back it up.

~3×higher conversion than standard video, for e-commerce
30–40%higher click-through vs. video and static
60%+more likely to act after engaging a playable
~20sthe sweet-spot length — long enough to try, short enough to finish

Try before they buy

Pick the colorway, pack the bag, see it in their hands. The strongest brand playables (New Balance's customizer, Toyota's pack-it, Sephora's try-on) all let shoppers rehearse the product.

Built for interactive end cards

On AppLovin, the CTA auto-overlays and the storefront pre-loads in the background as the user plays — so tapping through to buy is near-frictionless. Every playable deep-links to the exact variant they picked.

Optimize for ROAS, not CTR

Interactive CTR runs high by design (90%+ is common). The real win is purchases-per-mille and return on ad spend — what a "rehearse ownership" playable is built to move.

Benchmarks from industry playable-ads research (AppAgent, PlayableMaker, RevX, M+C Saatchi, iOPEX). Directional, not a guarantee — your brand's lift needs its own test.

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